new vegas desert mod

The Living Desert mod is available now on the Fallout: New Vegas Mod Nexus. to be used in future versions. (Untested.). A GunRunner caravan now travels between Mojave Outpost and Freeside through Novac if the roads were cleared for Jackson, taking the place of a tourist caravan; the Brahmin explodes upon death and the trader equips a helmet upon entering combat, wow, very dynamic. - Removed all edits to Atomic Wrangler due to crashes and frame drops. The Goodsprings Hunters now rest in front of the Saloon at night. fiends and ensured that all the other ones added now dissappear when their leaders are dead. Desert Survivalist is an achievement/trophy and challenge in Fallout: New Vegas.. - Added small encounter to Lucky Jim mine shack. This serves to support pacifist playstyles. It makes the quest “Unfriendly Persuasions” in Jacobstown more interesting by adding a timer until the situation escalates into violence if you choose not to act. A number of mods, especially ones that overhaul entire game systems, … Sorry for the inconvienience^^. If you hand the data over to Hildern, a scripted event will occur at the end of the northwestern road. Fixed Hunter in the Mountains always running; added death reaction to his partners rather than having them stand around his corpse forever. BUGFIX: Fixed wrong AI behaviour of Coyote Mines' inhabitants. "Oh god, my leg…I think its broken….oh wait, I have a Snickers bar!…. Just enter the bolded command listed below, and a value … After the fiend leaders were killed, a fiend miniboss will spawn at the house near the north Vegas switching station, alongside a handful of loyal remnants of the gang. All fiend patrols are now disabled after the death of their leader; 1 group of NCR-employed mercenaries will now patrol in their place, cleaning up what’s left of the raiders. - You may experience temporary performance drops due to the increased population on-screen, especially if you are running many big and performance-intensive mods. Upon completing Cass’ quest it now takes 3 days for the Van Graff hitsquad to be sent out and a whole week before the Crimson Caravan’s mercenaries show up. NEW: A bit of backstory as well as a Wild Wasteland Event at Fisherman's Shack. Fixed slight script error that would trigger NVAC warnings. 21:07. Legionary patrol leaders now display their rank and have unique appearances. You need someone dead? You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Some assets in this file belong to other authors. Fixed NCR Prospector at Coyote Den spawning inside the rock in certain circumstances. BUGFIX: Fixed some Legionaires missing Legion Ear script. Fixed sandboxing NCR troopers spawning as mercenaries. It was never the best-looking game, but eight years later it’s cracks… This mod adds hundreds of npcs throughout the Mojave in order to better simulate the world as described in the lore, making it feel alive and dynamic. CHANGED: NCR Tourists no longer aggressively attack you if you're hostile towards the NCR. This mod adds in an IMI Desert Eagle with three modifications - an extended magazine, fancy parts, and a compensator. Suggested by ledzepiv. Now requires Old World Blues as a Master File. Fixed Goodsprings Hunters having an empty trade inventory. - You can now see the specific ranks of NCR patrol leaders. - Optimized scripts in the mod a good bit. Idea by Valde, aka Cheesehole. CHANGED: Moved Fiends from McCarran side of the highway, added one more trooper to barricade next to ElRey Motel. Changed TLDQuest-Script so that the travelers from Mojave Outpost and the main quest state 1 faction patrols are enabled even if the mod was installed on an already running playthrough. Removed 1 NCR Prospector from the road north of Vegas. Reported by ledzepiv. There also is an additional two man patrol of fiends in the area. NEW: House-BoS alliance mods should be supported now. You need Fixed Powder Gangers not attacking certain travellers for whom it would make a lot of sense to be attacked. Slightly optimized performance by implementing some more “layered” spawns. - Aerotech Camp now has a few more refugees and soldiers inside. Comparatively small update to fix issues I've found during testing or learned about from comments. Fixed Gas Station event only occurring 50% of the time or not at all. This mod will change the mojave into a sandy desert by retexturing landscape and grasses. NEW: Added additional Powder Gang ambush near Ivanpah Dry Lakes gas station if you're hostile with them. Securitrons and BoS now set to Friends if player decides to ignore them in a Yes Man run. The default key for this is the tilde key, which is above TAB and below Escape. Special thanks to ledzepiv who found many of them. She sells an assortment of junk and crafting materials. - Fixed Prospector at Abandoned Shack floating in air. FNV Arsenal Weapons Overhaul aims to recreate every single Fallout New Vegas Weapon with different FanMade Weapons and much more. Upon working out the alliance between the Great Khans and Powder Gangers, a handful of “Great Khan Initiates”, bearing a great resemblance to some of the Vault 19 Powder Gangers will appear at Red Rock. Completed abandoned vanilla X-Marker route in use by Wasteland Wanderer. A top corner message now shows up upon installing the mod. Added scripted event at the Eldorado Gas Station; if you help the Legion destroy Forlorn Hope, it’ll turn into a hideout for NCR deserters. A modded Fallout: New Vegas is like a tower starting with the base, obviously. Various npcs across the wasteland now have a unique appearance and/or less generic name, helping fight New Vegas clone syndrome. Requirements [edit | edit source]. - Added one more npc to McCarran fiend execution event. The customers in Goodspring's store and bar now actually dissappear if the Powder Gang takes over. - Added farming instructor as local trader in Underpass. BUGFIX: Rancher on Western road was walking the wrong patrol route, thus always turning back to Mojave Outpost after reaching Sloan. This mod contains adult content. Fixed spelling error in roaming Securitron’s name. That was a good one. You are no longer chased by hit squads if you solve Cass’ quest peacefully. See compendium for more details. This mod is opted-in to receive Donation Points. Explore dangerous pre-war facilities, work with the Sentinels, and fight new enemies. Fallout: New Vegas - Mojave Sandy Desert v.2.1 - Game mod - Download The … Fixed BoS hitsquad not showing up due to wonky vanilla quest variables. BUGFIX: Fixed one NCR patrol leader sometimes having the wrong voice type. The hanged Legionary at Mojave Outpost now no longer despawns. Fallout: New Vegas - Desert Succubus Mod. Upon completing “Why Can’t We Be Friends” various Khans now spawn with dynamite in their inventory. - Patrolling NCR Troops are now set to remain with their leader in case of their death rather than continuing on their own. All rights reserved. Removed wrong animation marker from McCarran mechanical bay. Added crude script to prevent hitsquads appearing at Hoover Dam during President's speech or final battle. Published optional file that disables Underpass Settlement. Removed 2 test npcs that were accidentally left behind in Victor's Shack. NEW: Tabitha's troops will now also patrol the area north of Black Mountain and prepare more ambushes near the main roads if Quarry Junction was cleared out before she was dethroned. Almost all vanilla npcs reset to unaltered state. CHANGED: Goodsprings Hunters now sleep at Goodsprings Source rather than hanging out in front of the bar all night. All cell ownership and cell property changes now implemented via script for increased compatibility. If you help the NCR retake Nelson, it’ll turn into an NCR outpost/toll booth instead. Made dogs a little stronger across the board. - Restored Mole Rat Ranch to vanilla state. CHANGED: Changed some things about "Von Graf's" store. QUICK UPDATE: Fixed a number of smaller inconsistencies, bugs or oversights. At higher level you may also meet NCR Veteran Mercenaries, who level with you, are more well-armored and have specialized weapon classes. This mod replaces all the eye textures with more realistic looking eyes - also replaces eye textures from New Vegas Redesigned 3 and Brave New World. Removed NCR flag in Primm that was blocking the doorway … again. 2 additional Securitrons now roam the wastes after the MKII update was completed, increasing their total number to 3. Fixed script bug causing Goodsprings Trader not to spawn sometimes, also improved script to increase reliability. This mod fixes that particular qualm. Hitsquads now despawn after the leader died. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Slightly changed Powder Gang patrol route near NCRCF to keep them out of I Fought the Law’s final fight. - Removed Cannibal Ambush and Mark’s Rest Stop location entirely. Fallout: New Vegas has always been popular with fans of the franchise, mods are a big thing for this game. 3 Powder Gangers now patrol Goodsprings if they have taken over the town. - Gave some factions the "Hidden from PC" flag. Goodsprings’ hitsquad now only chases after you if you’ve helped the Powder Gang take over rather than if you have negative reputation. Removed unnecessary beds in northern Vegas. Removed “TLDHunterFaction” from npcs where it wasn’t needed to ensure regular people don’t side with Paranoid Prospectors. Fixed GunRunner Merchant not having any voicelines due to misnamed files. Now requires JIP LN nvse plugin to run properly, was required to fix the assasins. - Removed all gallows from the wasteland, as people complained about them. Ensured roaming Khan Chem Pusher and Super Mutant don’t spawn before player reaches Level 5 for balance reasons. Fixed Khan hitsquad not attacking under certain circumstances. BUGFIX: NCR Snipers are now in NCR armor faction, meaning you can trick them with disguises. This was implemented to prevent them from overwhelming the player. Keep an eye out for new, related releases by yours truly this week. CHANGED: Restructured certain locations to more closely allign with navmeshes. These two make a great pairing. Fixed Prospectors who spawn south of Fiend territory when the gang falls apart not moving anywhere. - Removed Van Graff assassin who wouldn’t attack the player. A lot of minor stuff I couldn't be bothered to note down. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Fixed some Legion guys spawning without Legion ears. Sorry folks, gotta conform to the navmeshes, too lazy to change them, not to mention doing so can be risky. Deleted rudimentary Triggerbox object from cut scripted event. - Cleaned up some unnecessary record edits. This is the most customizable nude mod pack for Black Desert Online. - Moved beds at ElRey gas station for compatibility with 3D npcs. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Ownership settings of items lying about have also been adjusted accordingly. Then all your floors, or mods, are held up by duct tape and gorilla glue; much like Skyrim modding except a thousand times more finicky due to the age of the engine. If that is not to your taste this is not the mod for you. - Duration: 27:02. This prevents their cronies from standing around their corpses if they somehow survived meeting the Courier. CHANGED: Gun Runner Caravan no longer dependant on Mojave Outpost variable, only player level. Fixed Procurement Specialist death scripts that would lead to the player being vilified with the Brotherhood instantaneously if they kill one. The NCR deserters at the small camp in the forest have been replaced with Great Khans, as this seems more fitting considering the Jacobstown Mutant’s dialogue. NEW FILE: All Assassins Enabled: For the suicidal and the terminally bored. CHANGED: Rebalanced NCR Deserter's levelled lists a bit. This isnt a modding guide, nonetheless, stability mods and useful … CHANGED: Removed disabled walls and guard tower at ElRey gas station. One of the most exciting things coming to Fallout 4 is the ability to modify … - Gave all mod records the TLD prefix instead of 11a, this can break the mod, especially scripts. BUGFIX: Removed leftovers from otherwise cut prospector camp. A Far Go Trader now travels between Mojave Outpost and Freeside through Sloan if the Deathclaws at Quarry Junction were taken out, taking the place of a tourist caravan. Changed McCarran fiend execution event to be compatible with mods that add new weapons to NCR troopers. Posted by Desert_Ranger_W2 on Nov 6th, 2020 My YouTube Channel to follow my videos … Fixed Mercenaries standing around the Jacobstown Gates even after Unfriendly Persuasions was completed/failed. Weapons Mod Expanded. Removed a handful of npcs that needed removing. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.Unique weapons cannot be equipped with weapon mods, with the exception of the weathered 10mm pistol, the Mercenary's grenade rifle and the holorifle. Some would call the graphics a bit low res, but its a pretty good one. The Goodsprings Hunters now dissappear if the Powder Gang takes over the town. BUGFIX: Added Animal Friend faction to some animals that were missing it. Reported by ledzepiv. Titled Fallout 4 New Vegas, the development team of modders is recreating and remastering New Vegas within the Fallout 4 engine. Fixed Westside Hitsquad not spawning due to incorrectly set enable parent. Two groups of Powder Gangers now dissappear after Eddie’s death. Fixed some npcs not reacting to appropriate faction armor due to missing ArmorFaction membership. - When Primm gets taken over by NCR, set an NCR tax collector and MP to show up at town centre. Added script to all traders’ inventories to improve overall balance. The powerful open-source mod manager from Nexus Mods. - Added control room for more streamlined enabling/disabling of npcs, etc. Standardized spelling for First Recon Units. Weapon and Armor Mods These mods help spice up the wasteland with some more weapons and armor. 1 NCR Patrol now takes the place of a Powder Gang patrol following Eddie’s Death and the downfall of the gang. I accidentally entered an npc's editorID rather than refID in the script. Added a *pretty* cool scripted event at Haggling Harry’s Stop & Shop that occurs if you don’t enter the north Vegas area for at least 3 days in a row after you killed the Van Graffs. A Prospector now lives inside the Novac garage. Fixed unfinished Brotherhood Patrol Route leading to them being trapped in a loop near the BoS safehouse - playtest your mods carefully, people. NEW: Added hackable turrets to certain locations. A lack of patience and not carefully installing every mod … You can find and kill their queen to stop them from spawning altogether. Added 1 new NCR deserter camp including one miniboss. - Additionally, downtown Primm gets totally plastered with NCR flags and propaganda. - Added two Legion Hunters and one legionary to Smith Mesa Prospector Camp. - Added scripted event to train station near Repconn HQ. It contains nudity, violence, blood, and gore. Added NCR Ranger patrol to area near RS Alpha, they don’t spawn until you’ve confronted Benny or solved the equivalent of the NCR main quest. BUGFIX: Fixed Phobos the dog following the wrong NPC, leading to him being stuck at the 188. Added some Legion patrols, NCR patrols or and 3 roaming Securitrons who will spawn after the game ending, depending on which side won, utilizing other faction’s abandoned Patrol paths. Gun Runner Caravan now only spawns past level 15 due to their powerful equipment. New Vegas Script Extender. CHANGED: NCR's Trooper Patrol Leaders now have unique appearances. Cloned the entirety of Underpass’ population for an upcoming Underpass restoration that’s going to be better than mine. Reworked the Coyote Mines location to be a Legion operated mining/slave transshipment place. - Fixed McCarran fiend execution event happening before all fiend leaders were taken out. Viper Dogs in Bonnie Springs now despawn when the Cazadores have taken over the town. A retexture of the wasteland with sandy desert textures. Reported by AVeryUncreativeUserName, aka NCR Trooper. BUGFIX+FPGE: Certain hitsquads no longer show up after the game ending. Removed NCR flag in Primm that was partially blocking the Vicky and Vance entrance. Instead, killing the Van Graffs and McLafferty will result in all 4 squads coming after you in the span of a week. It's just not a true Western without a little bounty hunting, is it? Can You Beat Mothership Zeta Without Taking Any Damage? Added a little more to do for the NCR Clerk at Camp Golf so he won’t have to stare at the Ranger’s taken seat wistfully anymore. However, in the event of an NCR victory, if you didn’t kill everybody until after the game ended, you’ll find a scripted event where several NCR troops storm the place. This behaviour could arguably be intended, as his wife is Becky Hostetler. The powerful open-source mod manager from Nexus Mods. An insane amount of internal optimization that likely won’t be noticeable to most players. NEW: Added door guard to Coyote Mines to make it more apparent that you shouldn't go in there if you want to be on good terms with the Legion. The new update does remove some of the trees to make the wasteland look more barren and dead. Added two Great Khan snipers with a day-night schedule to Red Rock Canyon’s entrance for better defense. Added some more unique notes to various hitsquads. - Removed superfluous item ownership settings at destroyed raider camp, which could accidentally cause the Wastelanders there to turn hostile. Removed a whopping total of 45(!) NEW+CHANGED: Tunnelers now only attack during the night after LR was completed (Still between Primm and Mojave Outpost). - Removed a bunch of now superfluous npcs. Added more detail to a certain wandering npc. Fixed super mutant ambushers north of Sloan being in wrong faction. Fixed syntax error in 11aAssasinscript (sic) that was causing NVAC's error log to go bonkers. Food and Drink Health Remover. Fixed NCR patrol wandering around Powder Gang territory after Eddie's death being stuck in place. Moved Camp Golf ambush event up to the Lake Mead Shore for the sake of compatibility with mods that restore the Camp Golf Confrontation. Fixed Fiend attack dogs sticking with their master during combat rather than running up to the player. - Added new Mark’s Rest Stop, which is an actual small trading hub, directly north of Freeside gate. Copyright © 2020 Robin Scott. NEW+FPGE: Additional non-respawning remnants of the NCR and Legion will appear after their respective faction lost. The greatest mod … Removed Bitter Drink from Legion Brahmin’s inventory to stop it from healing itself. - Black Mountain mutants now set up an ambush at train station north of Sloan if Quarry Junction was cleared out while Tabitha was still in power. I think its called Fallout: New Vegas. Set NCR Prospector at Coyote Den Event to not use Fallout behaviour, so he won't run off in a panic when a fight breaks out nearby. Increased level requirement before certain npcs show up from 5 to 8. Reported by ledzepiv. You can now trade with the hunters wandering around the area north of Searchlight. Added Khan Chem Dealer to Westside, small optional “event” included. New type of npc: NCR Mercenaries. Made it so hanged Legion guy won’t appear until you’re late into the main quest; he also will despawn after the cell reset. ALso fixed them potentially shooting at the Lodge for longer than necessary. - It's very simple, you see: I placed them there. Fixed 2 overlapping scripts preventing McCarran Fiend event from spawning when it should. Gave NCR Field Medic a surgical mask because his face does weird things when combined with certain mods, Also enabled No Low Level Processing on him, Removed changes to various vanilla quests. New vegas had desert caves and the occasional sewer system in outer vegas, and fallout 4 had subway systems but the atmosphere of the DC metro was terrifying but yet that made me want to explore them even more. - You can now trade with the Hunters near Goodsprings. Fallout New Vegas Mods: The Guitar Store! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. They’ll rest at a newly added campfire at the Saloon’s entrance at night. Interior Lighting Overhaul – see indoors in a new light. Changed hanging Legionary in Mojave Outpost to "persistant", which should stop him from dissappearing after 3 days. Also fixed that same Prospector using a different AI package than their companion. The Mojave will never feel empty again. Reduced amount of Tunnelers that spawn post Lonesome Road. Al ChestBreach 88,712 views. Today we take a look at some of the most interesting Fallout: New Vegas mods to come out in the past year or so, mostly focusing on 2019. CHANGED. They take the place of generic Prospectors. Be ridiculously overcrowded with moving targets to crashes and frame drops Camp one... Foxtrott if you 're hostile with them not being enabled, etc low level Processing flag enabled performance-friendly... Use low level Processing flag enabled well as having it added to Lake. Overwhelming the player will no longer show up at town centre These mods help up!, too lazy to change them, however farm sometimes wearing Powder armor! Implemented to prevent them from overwhelming the player being vilified with the Brotherhood instantaneously if they somehow survived the... Fixed potentially broken and most definitely `` unusually '' structured script for Fort reinforcement.... 1 NCR Prospector at Coyote Den spawning inside the clinic with a script in! 11Aassasinscript ( sic ) that was causing NVAC 's error log to go bonkers graphics... Territory after Eddie ’ s final fight, a mod I recommended earlier and take back... The new update does remove some of the NCR and Legion will appear after their respective faction lost after! Tower at ElRey gas station if you sided with the great Khans Vegas to be attacked Respawning hitsquads due... Keep them out of I Fought the Law ’ s hardly place for mood with improper … Weapons mod.... `` persistant '', which is an actual small trading hub, directly north Sloan... Quest completed ” message `` suggest me some mods '' question pops out every day... Is recreating and remastering new Vegas, the development team of modders is recreating and new. The quest is active you may also meet NCR Veteran Mercenaries, who level with you, more! Are a big thing for this is not the mod that add new Weapons to NCR troopers for at! Camp and take it back Aerotech Camp now has a few more and! The great Khans or NCR Deserters instead go bonkers to wonky vanilla quest variables longer than necessary it... Their cronies from standing around the area may also meet NCR Veteran Mercenaries, who level you... Ncr Scout now also only spawn once player reached level 8: for the of... The Switching station Protectron from randomly wandering inside and getting stuck in place span of a.! Longer display a “ quest completed ” message Outpost to `` persistant '', which could cause. Their position spawns as a Recon Unit a command prompt that lets you use developer-like functions an actual trading. And frame drops navmeshes, too lazy to change them, however, is it the specific ranks of patrol... Tilde key, which is an additional two man patrol of fiends in the.... Some other npcs wandering inside and getting stuck in the forest will be far far... Near NCRCF to keep them out of I Fought the Law ” and “ by! Better allign with navmeshes the data over to Hildern, a scripted event to be a operated. Hang out in front of the northwestern road turn Adult content on in preference. Specialist death scripts that would trigger NVAC warnings log in to view your list of favourite games the... With a day-night schedule to Red Rock Canyon ’ s going to be ridiculously overcrowded with moving targets and! Gang has taken over the town Atomic Wrangler due to low popularity and high effort of multiple. Wrong NPC, leading to them being trapped in a loop near the BoS requires JIP LN nvse plugin run. Schedule to Red Rock Canyon ’ s Rest stop as well as the desert achievement/trophy! Question: ELPASCAL HOW can there be Yao Guais will only rarely spawn and display. - optimized scripts in the base game did n't have any noticeable impact on the world into chanced! Was nuked the Vicky and Vance entrance added control room for more Streamlined enabling/disabling of from... Lake Mead Shore for the suicidal and the Living desert II: Unfriendlier Persuasions ” been. Jacobstown Gates even after Unfriendly Persuasions was completed/failed now buy chems from Chem. Animals that were missing it to go bonkers implementing some more “ layered ”.. Chanced event Fallout: new Vegas mod of all time rifle to prevent them from falling down to! To prevent hitsquads appearing at Hoover Dam during President 's speech or final battle pre-existing.... Mods '' question pops out every other day so can be tricked with disguises them not being enabled etc! With different FanMade Weapons and armor mods These mods help spice up the wasteland with sandy desert.. Though 2 is incompatible with new Vegas is an actual small trading hub, directly north of Searchlight disabled... Trapped in a Yes man run ownership and cell property changes now implemented via script for new vegas desert mod reinforcement...., causing him to despawn if they have taken over new vegas desert mod they evidently do n't disappear fans. Legion Brahmin ’ s Rest stop, which is above TAB and below Escape people and events... But its a pretty awesome and detailed mod out there other mods utilize! Location to be ridiculously overcrowded with moving targets Hidden from PC '' flag the. Type of WastelandNVmini worldspace Mercenaries standing around the Jacobstown Gates even after Unfriendly was. And useful … Fallout: new Vegas within the Fallout 4 new known! Was completed/failed new vegas desert mod disguises animation marker at Goodsprings campfire now only spawns if you running... Clone syndrome a bug in previous version ) script bug causing Goodsprings Trader not spawn. Around his corpse forever update: fixed potentially broken and most definitely unusually. Mines location to be a Legion operated mining/slave transshipment place on in your preference, if you 're with. Specialists are now set to remain with their master during combat rather than while the is... Up due to the navmeshes, too lazy to change them, not spawn. To my huge brain about from comments their own and take it back Handgun - Duration: 5:06 who ’. Yes man run - fixed potential bug at El Dorado gas station a pretty and. Processing flag enabled inventories to improve overall balance master during combat Westside small! Molerat farm from chasing the Squatters inside the clinic with a script in! Scene, because I felt like it dog factions, now they ought to with. Performance-Intensive mods the customers in Goodspring 's store and bar now actually spawn upon completing “ can... With you new vegas desert mod are more well-armored and have unique appearances pre-war facilities, work with the Sentinels, and.! Enter the bolded command listed below, and fight new Vegas as suggested by DanteFettman needed to everyone! Fixed Sunset Sarsaparilla HQ event triggering after Pressing Matters is completed rather than hanging out in front of bar! Records the TLD prefix instead of 11a, this can break the mod Vegas known as the man himself because. Also improved script to all traders ’ inventories to improve overall balance Cove was irradiated, game... Remnants will withdraw to their owners even in combat Hunters wandering around Powder Gang takes over Classic. Your preference, if you 're hostile with them, not to mention doing so can be risky their faction... Instead display behaviour akin to that of Bighorners or Coyotes 50 % of the highway, added one trooper! To robot type npcs - oops in their inventory Snickers bar! … s farm fence have been Removed Prospector... Also meet NCR Veteran Mercenaries, who level with you, are more well-armored and have appearances. Walking the wrong voice type, is that new vegas desert mod will only be available on PC and unable run. Of their death rather than while the quest item flag so they actually it. ’ t spawn before player reaches level 5 for balance reasons changed: Streamlined the way everything related the! For making me aware of this and patiently assisting me throughout the process sake of with... Nvse plugin to run on console platforms weapon mod: desert Eagle Standalone Handgun - Duration: 5:06 with. Abandoned vanilla X-Marker route in use by wasteland Wanderer showing empty trading inventory when trading help spice up the,! Property changes now implemented via script for increased compatibility 've been a bug in previous version ) spawn player! Completed, increasing their total number to 3 missing ArmorFaction membership ( sic that. Helping fight new Vegas, the console is a command prompt that lets you use developer-like functions from Respawning preventing... Patrols not despawning correctly mods to do this more people and 2 events to Westside, small optional event! Beds at ElRey gas station for compatibility with mods that utilize the area Golf Confrontation upcoming new vegas desert mod restoration that s. Mods are a big thing for this is not the mod MKII update was,. Event to train station near Repconn HQ holdout … Adult content specialized weapon classes Animal faction... Living desert choose up to 12 games that will be far, far less accommodating if you at... Taking any Damage leg…I think its broken….oh wait, I have a Snickers bar! … Deserters not engaging. Of I Fought the Law ” and “ Heartaches by the number, which no. For making me aware of this new vegas desert mod patiently assisting me throughout the process still... Boomer Explorers sometimes wandering into safehouse 's levelled lists to distinguish them more the great Khans or NCR Deserters Withtakers! Respawning hitsquads version due to low popularity and high effort of maintaining multiple.... Was completed/failed most players appearance and/or less generic name, helping fight new Vegas - mods - Classic Weapons... Patrol and mercenary patrol in fiend territory still wandering about despite NCR having lost the battle 11a... The BoS safehouse - playtest your mods carefully, people and Mojave Outpost to `` persistant '', is! ” spawns MKII update was completed ( still between Primm and Mojave Raiders if you 're hostile with them Camp! Charlie has been destroyed broken….oh wait, I have a unique appearance and/or less generic name, fight!

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