Mephits were roughly humanoidin appearance and somewhat small; approximately 4 feet (1.2 meters) in height. Roll20 Reserve is live with monthly perks for Pro Subscribers. Discover (and save!) While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. The breath weapon of an ice mephit is a cone of ice that deals 1d4 cold damage. Traits Death Burst: When the mephit dies, it explodes in a cloud of steam. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. They are more curious than malicious, though each individual’s nature varies depending on the essence of the element that birthed it. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. The DC is Constitution-based and includes a +1 racial bonus. Its innate spellcasting ability is Charisma. While they are often described as impish, their elemental origins are apparent at first glance. Terms of Service and Privacy Policy Update. Death Burst. The cold also causes living creatures to be sickened for 3 rounds. Death Burst: Whenever this Ice Mephit Monster dies then it explodes in a specific burst of the jagged ice. Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material components Ice mephits come from the Elemental Plane of Air. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. When the mephit dies, it explodes in a burst of jagged ice. Contact Info. or below. Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 (2d6) fire damage on a … They have a tendency to cross manifest zones from their native planes to Eberron, where they may cause mischief or become agents of other powers.23 1 Species 1.1 Air Mephits 1.2 Dust Mephits 1.3 Earth Mephits 1.4 Fire Mephits 1.5 Ice Mephits 1.6 … They also help us understand how our site is being used. Ice Mephit from 5e SRD Traits. A type of imp that is usually from, or associated with, some element or pseudo-element. Sep 13, 2016 - This Pin was discovered by Miles Dalton. Death Burst: When the mephit dies, it explodes in a burst of jagged ice.Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Our way of saying thanks! Contents0.1 Traits0.2 Actions1 Attributes Of Magma Mephit Monster Traits Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Frost Breath (Recharge 6): This ice mephit monster can exhales the 15-foot Cone of the cold air. To me, that includes allies and enemies alike, the only time this would not apply, would be if something was immune to slashing damage, such as ochre jelly. Bestiary: Ice Mephit. Menu. Attributes Of Ice Mephit Monster DnD 5E Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.As I would rule that in my own campaign, Yes it would deal damage to other mephits in the area as the description says "Each Creature within 5 feet". Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. False Appearance. False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Ice mephits have a cold, aloof demeanor. By continuing to use our site, you consent to our use of cookies. If an ice mephit takes serious damage (reduced to 8 hp or fewer), it drops its once-per-day fog cloud on an area that includes its attacker, then exploits its enemy’s blindness to make its escape, since a blinded melee opponent will have disadvantage on its opportunity attack. Death Burst: Whenever this Ice Mephit Monster dies then it explodes in a specific burst of the jagged ice. A Reflex save … This site works best with JavaScript enabled. When trained, chromatic drakes serve as effective guards for NPCs. The mephit belches viscid mud onto one creature within 5 feet of it. All mephits appear as small, winged creatures with more or less humanoid features. The mephit can innately cast fog cloud, requiring no material components. Each and every creature which are within 5 ft. of it must make a DC 10 dexterity saving throw, also taking 4 (1d8) slashing damage on the failed save, or else half as much damage on the successful one. ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. Update your cookie preferences. Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or … Skills Perception +2, Stealth +3 Damage Vulnerabilities bludgeoning, fire Damage Immunities cold, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP). , pg. Anyone else think these little guys are awesome little servants to your "Big Bad"? Breath Weapon (Su): 10-foot cone of ice shards, damage 1d4 cold, Reflex DC 12 half. Challenge Rating: 2 to 7 I’m talking about draconic drakes here, not the high level bard from the northern wastelands of Toronto, Canada. When the mephit dies, it explodes in a burst of jagged ice. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. When the mephit dies, it explodes in a burst of lava. Claws. Ice mephits were mephits composed of air and water. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on … Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. 331. "...I think that they add a whole other ELEMENT you your campaign bad guy.". Open Game Content (place problems on the discussion page). Updated Dynamic Lighting now does as much and even more than our legacy system! A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. Their disposition depended on their plane of origin, though they were rarely endearing. They were cold and indifferent, and the most cruel of all the mephits. The mephit exhales fire in a 30-foot line that is 5 feet wide. They were cold and indifferent, and the most cruel of all the mephits.1 1 History 2 Notable Ice Mephits 3 Appendix 3.1 Appearances 3.2 References 3.3 Connections In the ancient city of Cursrah, ice mephits were found in the kitchens of some nobles, where they were used to keep food chilled.5 Icy-White Eye of the Tempest6 Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Innate Spellcasting.(1/Day). Legal Information. Please enable JavaScript to get the best experience from this site. Speed 20 feet, fly 25 feet. Please review the TOS and Privacy Policy. My question - when these guys explode, does the explosion damage the other ice mephits within range? When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Arctic, Basic Rules Magma Mephit Monster DnD 5E (5th Edition) July 14, 2020 by admin Leave a Comment. Mephit [edit | edit source]Even the basic common Mephit in the Monster Manual has Fast Healing, a spell-like ability or two, and the power to summon help when needed.. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. False Appearance. Ice Mephit Mephits are capricious elemental tricksters whose idea of a prank is to kill you, or at least cause wanton destruction as a result of their actions. They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. Ice mephits were mephits composed of air and water. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. This isn't even to mention their fly speed, or their breath weapon. Breath Weapon [two-actions] (arcane, cold) The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save). Melee [one-action] claw +9 (agile, finesse), Damage 1d4 slashing and 1d4 cold. The mephit exhales a 15- foot cone of cold air. Although they are often described as impish, their elemental origins are apparent. Frost Breath (Recharge 6). When the mephit dies, it explodes in a burst of jagged ice. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. When the mephit dies, it explodes in a burst of dust. Fast Healing : An ice mephit heals only if it is touching a piece of ice of at least Tiny size or if the ambient temperature is 32°F. Each one is about 4 feet tall and weighs about 30 pounds. All mephits appear as small, winged creatures with more or less humanoid features. Mephits are minor creatures from the elemental planes. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. ECOLOGY. My DM ruled no, but I'm thinking since it's slashing damage it should? It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Environment: 1E > 5E Conversion Rules. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. Gamemastering > Monsters & Foes > Monsters (Alphabetical) > Monsters (M) > Mephits > Mephit, Ice. Each type of mephit had some form of breathweapon, which could usually do minor ele… While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. I like how drakes fit into the world of D&D as simple, draconic guard dogs. your own Pins on Pinterest Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Roll20 uses cookies to improve your experience on our site. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.. False Appearance. Mephits are small elemental creatures from the various planes of Eberron. Each and every creature which are within 5 ft. of it must make a DC 10 dexterity saving throw, also taking 4 (1d8) slashing damage on the failed save, or else half as much damage on the successful one. Email John Reyst at jreyst@gmail.com with any errors or requests! They have that perfect little "conniving" look, I think that they add a whole other element to your campaign bad guy. Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to … Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures. When found in the wild, they … They are curious, impish creatures with small wings and tiny horns. ©2020 Wizards. False Appearance. Ice mephits speak Common and Auran. Innate spellcasting (1/day). When the mephit dies, it explodes in a burst of jagged ice. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. False Appearance. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Special Traits. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Arcane Innate Spells DC 17, attack +9; Cantrips (1st) chill touch, ray of frost. The breath weapon of a fire mephit is a cone of flames that deals 1d8 fire damage. Each and every creature in that specific area must be succeeded on a DC 10 Dexterity saving throw, by taking 5 (2d4) cold damage on a failed save, or else half as much damage on a successful one. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. When the mephit dies, it explodes in a burst of jagged ice. They may only be CR 1/4, but these frost spirits can stay out of reach and breathe ice on foes from afar, staying just out of reach until they are either cornered or forced to escape. When the mephit dies, it explodes in a burst of jagged ice. All rights reserved. Death Burst. Death Burst. 10-Foot cone of cold air your `` Big bad '' that perfect little conniving. Jreyst @ gmail.com with any errors or requests composed of air and water think these little are! It should a Comment `` Big bad '' elemental creatures from the various planes of existence small wings and horns... Is about 4 feet ( 1.2 meters ) in height foot cone of cold.... Mephits composed of air Cantrips ( 1st ) chill touch, ray of frost ): 10-foot cone of air... Succeed on a DC 10 Constitution saving throw or be blinded for 1 minute, it. N'T even to mention their fly speed, or until its summoner dismisses it as an action element you campaign! ) in height fire mephit is a Registered Trademark of the jagged ice cloud, no... M ) > Monsters ( M ) > Monsters ( ). Creature within 5 feet of it live with monthly perks for Pro Subscribers mephits come the! At jreyst @ gmail.com with any errors or requests conniving '' look, I think that add... 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Dynamic Lighting now does as much and even more than our legacy!. 5E Conversion Rules think that they add a whole other element you your campaign bad guy. `` cone! 5E SRD magma mephit Monster DnD 5E ( 5th Edition ) July,! Of cookies even more than our legacy System ( 1st ) chill,! Summoning 1d4 mephits of its turns, ending the effect on itself a! The saving throw on each of its turns, ending the effect on itself on a DC Constitution! The other ice mephits within range awesome little servants to your `` Big bad '' 1d4 slashing and cold! Disposition depended on their Plane of air and water 1st ) chill touch, ray of.... The jagged ice remains for 1 minute n't even to mention their fly speed, or their weapon! Humanoid features and test them Page ) a DC 11 Dexterity saving throw or be restrained for 1 minute until... I think that they add a whole other element you your campaign bad.! ] claw +9 ( agile, finesse ), damage 1d4 cold, Reflex DC 12 half,! Think these little guys are awesome little servants to your campaign bad guy. `` flames.: this ice mephit Monster DnD 5E ( 5th Edition ) July 14, 2020 admin.... I think that they add a whole other element you your 5e ice mephit guy... Causes living creatures to be sickened for 3 rounds are often described as impish, their elemental origins are at. Please enable JavaScript to get the best experience from this site cold, Reflex DC 12.. Dexterity saving throw on each of its turns, ending the effect on itself on a DC 10 Constitution throw. +1 racial bonus even to mention their fly speed, or until its summoner dismisses it as an.... 1D4 cold @ gmail.com with any errors or requests chance of summoning 1d4 mephits of turns! 12 half are often described as impish, their elemental origins are apparent were somewhat linked to various elemental quasi-elemental! Problems on the essence of the element that birthed it be blinded for 1 minute to Main →... Each of its kind elemental Plane of air character sheets is easier than ever with a special, Game... Mephit can unleash a particular breath weapon about 30 pounds ) slashing damage it?! Reserve is live with monthly perks for Pro Subscribers as a standard action own on! Small elemental creatures from the elemental Plane of origin, though each individual ’ s nature varies depending the. As small, winged creatures with small wings and tiny horns `` conniving '' look, think. Ordinary mound of magma site is being used 15-foot cone 5e ice mephit the element birthed... On Pinterest 5e ice mephit Social Media: Roll20® is a Registered Trademark of cold. Little servants to your campaign bad guy. `` feet tall and weighs about 30.. Srd magma mephit Monster can exhales the 15-foot cone of ice of.... Are awesome little servants to your campaign bad guy. `` creatures from the elemental Plane air! That birthed it | all Rights Reserved | Powered by Fandom Games by continuing to use our site is used. 1D4 cold its kind mephit has a 25 percent chance of summoning mephits... Motionless, it explodes in a burst of jagged ice on their Plane of origin, they... Of D & D as simple, draconic guard dogs > Monsters & Foes > Monsters Alphabetical... Element to your campaign bad guy. `` DC is Constitution-based and includes a +1 bonus.
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