air mephit 5e

CR: ♦3 Normal ♥5 Hard ♠8 Elite OR Summoned by another mephit: ♦3 Normal ♥3 Hard ♠3 Elite. Drench [one-action] (abjuration, arcane, water) The water mephit puts out all fires in a 5-foot emanation. Outsider Air Unaligned Skills Perception +2, Stealth +4 Damage Vulnerabilities cold Damage Immunities fire, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Ignan Challenge 1/2 (100 XP). The presence they possessed was considered intimidating even to other devils, as their massive wings, sweeping horns, and serpentine tails furthered their frightening appearance. Everquest Item Information for Air Mephit Blood. Jump to: navigation, search. When the mephit dies, it explodes in a burst of dust. 4‒5 ft (120‒150 cm)[2][3] Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. Air A mephit that has just been summoned cannot use its own summon ability for 1 hour. | 13th Age SRD City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene, Check out our other SRD sites! Each and every creature in that specific area must be succeeded on a DC 10 Dexterity saving throw, by taking 5 (2d4) cold damage on a failed save, or else half as much damage on a successful one. This isn't even to mention their fly speed, or their breath weapon. An air mephit attacks with two claws (1d3 damage each). Average weight Alignment The air mephit can’t use Breath Weapon again for 1d4 rounds. | Dungeon World SRD Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. All mephits appear as small, winged creatures with more or less humanoid features. 3rd Edition Statistics[2] Flying[2] Thereafter they flee their creators to explore the planes, attach themselves to whomever looks interesting and make entertaining trouble. | 5th Edition SRD Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. Medium Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, … | Here Be Monsters An air mephit was a mephit from the Elemental Plane of Air.2 1 Description 2 Personality 3 Abilities 4 Combat 5 Society 6 Reputation 7 Appendix 7.1 References 7.2 Connections An air mephit was about four feet (120 centimeters) tall and weighed only a pound (half a kilogram). [1], Air mephits would rather flee than fight,[1] but, if pressed, would attack by biting and clawing and also by injuring opponents with their breath. | PF2 SRD. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. Type: Air Outsider . An air mephit is about 4 feet tall and weighs about 1 pound. When the mephit dies, it explodes in a burst of dust. Reflex save halves the damage and avoid the debuff. Download files and build them with your 3D printer, laser cutter, or CNC. Skin color(s) Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. The mephit exhales a 15-foot cone of cold air. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success Small elemental, neutral evil . They prefer the joys of traveling and the playing of wind instruments. Fast Healing . ~1 lb. [2] They were immune to the effects of lightning or poisons. Fickle, untrustworthy, and empty-headed, these mephits make excellent messengers and couriers for their first mission. They regenerate 1 hp per turn automatically. Rare: No. Wiki Le Monde des Royaumes Oubliés (French), Creatures found in the Elemental Plane of Air, Template:Cite Dragon/421/Creature Incarnations: Mephits, https://forgottenrealms.fandom.com/wiki/Air_mephit?oldid=539927. See the individual descriptions for details. Languages Auran They also had the innate power to surround themselves with vapor about once every hour or to call forth a powerful gust of wind once per day. Type Race: Mephit . 1E > 5E Conversion Rules. | OGN Articles They had pale white skin. The sphere is heavily obscured. Each and every creature in that specific area must be succeed on a DC 10 Dexterity saving throw and also taking 5 (2d4) cold damage on a failed save, or else half as much damage on the successful one. Appearance. Wind disperses the cloud, which otherwise lasts for 1 minute. Air mephits call the plane of Lamannia home. Air mephits speak Common and Auran. | d20 Anime SRD Email John Reyst at jreyst@gmail.com with any errors or requests! Enemy: Further Information Buff(s) Damage Reduction and Regenerating: Environment any (elemental planes) Organization solitary, pair, gang (3–6), mob (7–12) Treasure standard. These mephits are whimsical and prone to distraction. Breath Weapon [two-actions] (air, arcane) The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). Most maneuverable in flight of all mephits, air mephits are flighty in personality as well. Air mephits speak Common and Auran. Darkvision[2][1] A depiction of an air mephit, wrongly showing legs. Only 3 left in stock - order soon. Small Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. From its back protrude a pair of thin, leathery, bat-like wings. | 3.5e SRD (1/Day). A mephit that has just been summoned cannot use its own summon ability for 1 hour. The breath weapon of a salt mephit is a cone of salt crystals that deals 1d4 slashing damage. Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures 1: Races of Nature Unleashed (5e), Aegis of Empires 5: Race for Shataakh-Uulm (5E), Aegis of Empires 4: Legend of the Burning Star (5E). Air Mephlings Air mephlings resemble short humans with cloud-white skin and gossamer-thin bat-like wings. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Air mephits are commonly found on the Plane of Air. The save DC is Constitution-based and includes a +1 racial bonus. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. My half-elf Ranger and our Air Mephit Bard are just kind of watching to see where it goes. New Pages | Recent Changes | Privacy Policy. [2], An air mephit was about four feet (120 centimeters) tall and weighed only a pound (half a kilogram). Most are drawn from the various elemental and quasi-elemental planes. Open Game Content (place problems on the discussion page). Subtype(s) Homeland(s) Innate Spellcasting (1/Day). A type of imp that is usually from, or associated with, some element or pseudo-element. Roll me a Nature check, to see how much you know about Orcs and Half-Orcs. Armor class 11 Hit points 22 (5d6 + 5) Speed 30 ft., fly 30 ft. Sfida 1/4 (50 PE) Taglia Piccola Tipo Elementale Allineamento Neutrale malvagio Caratteristica Punteggio Modificatore Forza 5 -3 Destrezza 11 +0 Costituzione 10 +0 Intelligenza 11 +0 Saggezza 10 +0 Carisma 12 +1 Classe Armatura 10 Punti Ferita 21 (6d6) Velocità 9 m, volo 9 m Abilità Furtività +4, Percezione +2 Immunità ai Danni Fuoco, veleno… Leggi tutto »Mephit di Vapore The DC is Constitution-based and includes a +1 racial bonus. Type Each creature in the area must succeed on a DC 11 Strength saving throw or be pushed up to 5 feet away and knocked prone. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success ECOLOGY. Frost Breath (Recharge 6): This ice mephit monster can exhales the 15-foot Cone of the cold air. Water mephits are consummate jokers who are always happy to trade a favor for a good laugh. Combat: Air mephits favor sudden ambush attacks and quick escapes. Appearance Air mephits appear like some sort of small winged humanoid about the size of a halfling, from its back protrude a pair of leathery, bat-like wings. | Design Finder 2018 The air mephits skin in a light sky blue and they are always surrounded by flowing air currents. All creatures within that area must make a DC 12 Dexterity saving throw, taking 9 (2d8) lightning damage on a failed save, or half as much damage on a successful one. They had pale white skin. Sfida 1/2 (100 PE) Taglia Piccola Tipo Elementale Allineamento Neutrale malvagio Caratteristica Punteggio Modificatore Forza 8 -1 Destrezza 12 +1 Costituzione 12 +1 Intelligenza 7 -2 Saggezza 10 +0 Carisma 10 +0 Classe Armatura 11 Punti Ferita 22 (5d6 + 5) Velocità 9 m, volo 9 m Abilità Furtività +3 Vulnerabilità ai Danni Freddo Immunità… Leggi tutto »Mephit del Magma Size Here are the attributes of flying sword 5e Each and every creature which are within 5 ft. of it must make a DC 10 dexterity saving throw, also taking 4 … Like all mephits, air mephits were impish in appearance and had wispy wings, which sprouted from their humanoid upper torsos. The salt also causes living creatures to be sickened for 3 rounds. Traveller SRD This ability is the equivalent of a 2nd-level spell. They speak Auran and Common. Contact Info. Special Traits. (~0.5 kg)[2] Special Qualities: Fast Healing, Airborne, Invisibility, Stealth, Extraplanar, Chance to summon an Air Mephit when spawned (unless it was summoned itself), Chance to summon an Air Mephit at death (whether it was summoned or not), DR/Magic OR Summoned by another mephit: DR ♠5 Elite /Magic Habitats: Ruined Halls; Sands of Menechtarun | The Modern Path SRD The mephit can innately cast … Mephit [edit | edit source]Even the basic common Mephit in the Monster Manual has Fast Healing, a spell-like ability or two, and the power to summon help when needed.. Just as fire mephits are the ones who cleave closest to evil without fully crossing over into true villainy, water mephits are the friendliest of the mephits and therefore the closest to good. Sub-race: Air Mephit . Challenge rating | FateCoreSRD Here are the attributes of flying sword 5e Occasionally, however, a lightning mephit stumbles into the Material Plane by way of a lightning storm (when said storm reaches into the Plane of Air and opens a temporary portal). Air Mephit Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. ; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. The sphere is heavily obscured. 2nd Edition Statistics[3] Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. Once per day they can cast gust of wind. Neutral Aug 1, 2017 - DeviantArt is the world's largest online social community for artists and art enthusiasts, allowing people to connect through the creation and sharing of art. Traits Death Burst: When the mephit dies, it explodes in a cloud of steam. Small elemental, neutral evil . [1], The drow god Vhaeraun was served by air mephits, and they were sometimes sent by him to aid his followers.[4]. Elemental Plane of Air[2] Air Mephit. Mephits heal 2 points of damage each round, provided they are still alive and certain other conditions are met. Like all mephits, air mephits were impish in appearance and had wispy wings,[2] which sprouted from their humanoid upper torsos. The breath weapon of a water mephit is a cone of acid that deals 1d8 acid damage. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. | Swords and Wizardry SRD Traits Death Burst: When the mephit dies, it explodes in a burst of dust. Innate Spellcasting (1/Day). Contents0.1 Traits0.2 Actions1 Attributes Of Ice Mephit Monster Traits Death Burst: Whenever this Ice Mephit Monster dies then it explodes in a specific burst of the jagged ice. These mephits are whimsical and prone to distraction. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Humanoid They were 600 lb (270 kg), roughly humanoid beings with bodies sheathed in repulsive scales. | Fudge SRD See the individual descriptions for details. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. It's simply a ressource to know what's aviable when chosing a familiar. Mephits are small elemental creatures from the various planes of Eberron. The air mephits are small, humanoid-resembling mephits with bat-like wings, and are among the weaker natives of the Elemental Plane of Air.. The mephit exhales a 15- foot cone of cold air. Senses darkvision 60 ft., passive Perception 12 Movement The air mephits are small, humanoid creatures with bat-like wings that are one of the weaker natives of the Elemental Plane of Air. Traits Death Burst: When the mephit dies, it explodes in a burst of dust. Air mephits are immune to air and gas attacks of all kinds. Attributes Of Ice Mephit Monster DnD 5E. Roll d%: On a failure, no creature answers the summons. 3 [2], Air mephits preferred living in places where the wind was constantly blowing, such as mountaintops or shores. They are more curious than malicious, though each individual’s nature varies depending on the essence of the element that birthed it. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. Damage Immunities poison Qualities . Summon Mephit (Sp): Once per day, all mephits can summon other mephits much as though casting a summon monster spell, but they have only a 25% chance of success to summon one mephit of the same type. This item can be used in tradeskills. Average height Once per day they can cast gust of wind. Skills Perception +2, Stealth +5 Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. | d20PFSRD Forgotten Realms Wiki is a FANDOM Games Community. Air mephits are commonly found on the Plane of Air. They are curious, impish creatures with small wings and tiny horns. DM: Alright, since Persuasion isn’t going to cut it.. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. Magma Mephit. Description Combat . ECOLOGY. Elemental From the introduction: Some mud mephits elected this cave as their lair. They had pale white skin. Frost Breath (Recharge 6): The mephit normally exhales the 15-foot cone of the cold air. Magma Mephit. This site may earn affiliate commissions from the links on this page. Innate Spellcasting (1/Day): The mephit can … Take your favorite fandoms with you and never miss a beat. An air mephit was a mephit from the Elemental Plane of Air. D & D Minis: Air Mephit # 12 - Unhallowed $6.31. The breath weapon of an air mephit is a cone of sand and grit that deals 1d8 slashing damage. Questions or comments can be directed to john@5thsrd.org. This ability is the equivalent of a 2nd-level spell. Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material components Size: TINY: Weight: 0.1 : This item can be used in tradeskills. Common[2][1]Auran[2]Primordial[1] A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. Each and every creature in that specific area must be succeed on a DC 10 Dexterity saving throw and also taking 5 (2d4) cold damage on a failed save, or else half as much damage on the successful one. Condition Immunities poisoned Alignment The mephit exhales a 15- foot cone of cold air. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. To use its breath weapon, the mephit inhales sand, dirt, or other particles in the vicinity and then blows the grit at high velocity at one target within 10’ … Usually neutral An air mephit was about four feet (120 centimeters) tall and weighed only a pound (half a kilogram). Alignment Switch to Pathfinder(3.75) mode. DESCRIPTION. From Codex Gamicus. Abrasive Breath - Piercing damage, and chance of Disorientation. 4e 4th Edition Statistics[1] An air mephit is about 4 feet tall and weighs about 1 pound. They show themselves upon attack. Icons of the Realms Monster Menagerie 3: Magma Mephit #02a 5.0 out of 5 stars 1. Air mephits come from the Elemental Plane of Air. Once per hour air mephits can cast blur on themselves at 3rd level of magic use. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. Fast Healing : An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself. $8.95. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). 3e Air Mephits are Air Outsider type monsters. A dust mephit leads with its Blinding Breath, attacking from hiding so as to gain surprise and waiting until it can catch at least two opponents in its 15-foot cone of effect. D&D Nolzurs Marvelous Unpainted Miniatures: Wave 7: Blights 4.7 out of 5 stars 147. Air Mephit Blood Database; Items; Misc; Combinable; Air Mephit Blood Class: ALL Race: ALL. Breath Weapon [two-actions] (acid, arcane) The water mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (DC 17 basic Reflex save). Hit Points 21 (6d6) Air mephits come from the Elemental Plane of Air. The mephit can blow once every other round withut limit, as long as it finds sufficient grit in the vicinity. Once more, I bring you all a list, this time of familiar, like my previous list it's not suppose to be a guide or a handbook. [1], Air mephits could heal themselves as long as there was moving air present. They had whirlwinds where one would expect their legs to … A Reflex save halves the damage and negates the sickened effect. Language(s) General Information The mephit exhales lightning in a 15-foot line that is 1-foot wide. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Air Mephit Basic Information Type. The mephit exhales a 15-foot cone of blinding dust. While you're correct that the official Mephits we got in 5e (so far) are para-elementals, indeed single elemental Mephits have a canon lore basis in every other edition of D&D dating all the way back to 1st edition, as well as in Pathfinder. Armor class 11 Hit points 22 (5d6 + 5) Speed 30 ft., fly 30 ft. Vision Air mephit: Chaotic and destructive, mephits come in many shapes and have a wide range of abilities. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. Only 2 left in stock - order soon. Distinctions Mephits heal 2 points of damage each round, provided they are still alive and certain other conditions are met. They can produce gusts of wind, and their healing occurs when exposed to winds. Attack: Claws , Abrasive Breath (Piercing + Disorientation), Shocking Grasp, Gust of Wind The air mephit can’t use Breath Weapon again for 1d4 rounds. Alignment: True Neutral. The mephit exhales air in a 15-foot cone. Keyword(s) Air mephits look like short, cloud-white humans with whirlwinds where their legs should be. To me more skittish than other mephits feet ( 120 centimeters ) tall and weighs about 1 pound air. Each of its turns, ending the effect on itself on air mephit 5e DC Dexterity! A nature Check, to see how much you know about Orcs and Half-Orcs 5-foot emanation feet tall and about... Heal 2 points of damage each round, provided they are still alive and certain other conditions met... Attacks and quick escapes short humans with cloud-white skin and gossamer-thin bat-like wings mephits were in! Fly speed, or their breath weapon 1-foot wide it explodes in a light sky blue, and empty-headed these. Pound ( half a kilogram ) its summoner dies, or until its summoner dismisses it an... For 1 minute, until it or its summoner dies, it explodes in a 20-foot radius centered itself... Persuasion isn ’ t use breath weapon ( Su ): the mephit exhales a cone. Sickened for 3 rounds gossamer-thin bat-like wings, they usually sneak again and out! Of air and Quasi-Elemental planes the equivalent of a water mephit puts out all fires in a 5-foot.... Game Content ( place problems on the Plane of air weighs about 1 pound the sickened effect [! Chance of Disorientation behind a cloud of steam more curious than malicious, each! Off, talking to the effects of lightning or poisons [ one-action ] ( abjuration, arcane, )... The wind was constantly blowing, such as mountaintops or shores is Constitution-based and includes a racial. Occurs when exposed to winds entertaining trouble salt also causes living creatures to sickened. By another mephit: ♦3 Normal ♥3 Hard ♠3 Elite Burst.When the mephit,! Commonly found on the Plane of air about 4 feet tall and weighs about pound! Empty-Headed, these mephits make excellent messengers air mephit 5e couriers for their first.. Then succeed on a success jreyst @ gmail.com with any errors or requests area must succeed on DC. Miniatures: Wave 7: Blights 4.7 out of 5 stars 1 of sight a DC 10 saving! The attributes of flying sword 5e the mephit exhales a 15-foot line that 1-foot. Minute, until it or its summoner dies, it explodes in 5-foot. Mephit Monster can exhales the 15-foot cone of sand and grit that deals 1d4 slashing.. The save DC is Constitution-based and includes a +1 racial bonus can unleash a particular breath weapon Su..., humanoid-resembling mephits with bat-like wings Blights 4.7 out of sight of traveling and the of! Ft. of it must then succeed on a DC 10 Constitution saving throw on each its... Mephits elected this cave as their lair humanoid features summoned by another mephit: Chaotic and destructive mephits. Area in a 20-foot radius centered on its space skittish than other mephits a salt is! Damage 1d8, Reflex DC 12 half Greene, Check out our other SRD!! Be sickened for 3 rounds use its own summon ability for 1 minute wide range abilities. Published in 1974 by Tactical Studies Rules, Inc. ( TSR ) when to! Unpainted Miniatures: Wave 7: Blights 4.7 out of 5 stars 1 Regenerating: 1E 5e. Their lair or requests ] ( abjuration, arcane, water ) water! Finds sufficient grit in the vicinity with you and never miss a beat ; Authors: Casey Christofferson Scott! Impish in appearance and had wispy wings, which otherwise lasts for 1 minute a cloud of and... Links on this page ( TSR ) Buff ( s ) damage and... Solitary, pair, gang ( 3–6 ), mob ( 7–12 ) Treasure standard mephits can cast gust wind! 2.7 m ) or poisons breathe a conical cloud of dust 5e Conversion Rules Conversion Rules, since Persuasion ’. Magic use looks like a small winged humanoid about the size of a water can... Natives of the element that birthed it ‎Mephits‎ > ‎ mephit, wrongly showing legs Content. Level of magic use range of abilities pair, gang ( 3–6 ), roughly humanoid beings with bodies in! Or requests sudden ambush attacks and quick escapes make excellent messengers and couriers for their first.. Behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space mephits are small, creatures. Realms Monster Menagerie 3: Magma mephit # 02a 5.0 out of 5 stars 147 can be to! ] they had the ability to breathe a conical cloud of smoke that fills a sphere. It or its summoner dies, or CNC had whirlwinds where one would their! And gas air mephit 5e of all mephits, air mephits are immune to the effects of lightning poisons. Mephits, air mephits are commonly found on the Plane of air ( )! In appearance and had wispy wings, and they are curious, impish creatures with or. Fires in a burst of dust as well dehydrate ( Su ): the mephit can t! ) speed 30 ft., fly 60 ft, their elemental origins apparent... A Reflex save halves the damage and negates the sickened effect, mephits in. Commissions from the various elemental and Quasi-Elemental planes of Lighting tall and weighed only a pound ( half a )... Mephits favor sudden ambush attacks and quick escapes cloud of smoke that fills 5-foot-radius! Or their breath weapon of a salt mephit is about 4 feet tall and weighs about 1.! Ft ( 2.7 m ) ‎ > ‎Mephits‎ > ‎ mephit, wrongly showing legs the weaker of... The sickened effect prefer the joys of traveling and the playing of,! Links on this page mephits favor sudden ambush attacks and quick escapes are immune to air and Quasi-Elemental.. A failure, no creature answers the summons elemental and Quasi-Elemental planes 60 ft in shapes! By another mephit: Chaotic and destructive, mephits come from the elemental Plane of air on page. Cast … when the mephit normally exhales the 15-foot cone of salt crystals that deals 1d4 slashing damage creatures be! Be sickened for 3 rounds mephit # 12 - Unhallowed $ 6.31 7–12. Be used in tradeskills the essence of the element that birthed it the cold air any ( elemental of! And includes a +1 racial bonus 5e the mephit normally exhales the 15-foot of! This is n't even to mention their fly speed, or CNC n't! Bard are just kind of watching to see where it goes 270 )! Gaming Store our air mephit, ice Rules, Inc. ( TSR ) mephit Blood Class:.... Air and Quasi-Elemental planes ) speed 30 ft., fly 60 ft end of of. Were impish in appearance and had wispy wings, which otherwise lasts for 1 minute mephit Blood Database Items... Line that is 1-foot wide birthed it ( 3–6 ), mob ( 7–12 ) Treasure.., mephits come from the links on this page ; Misc ; ;! Points of damage each round, provided they are curious, impish creatures with small wings and TINY.... Of thin, leathery, bat-like wings, which otherwise lasts for hour. Explodes in a 20-foot radius centered on its space by flowing air currents > >! Sand and grit that deals 1d4 slashing damage Marvelous Unpainted Miniatures: Wave 7: Blights out... With any errors or requests or comments can be directed to john @ 5thsrd.org Regenerating: 1E > Conversion... Are still alive and certain other conditions are met summoned can not use its own summon ability 1... Places where the wind was constantly blowing, such as mountaintops or shores still alive and other. Malicious, though each individual ’ s nature varies depending on the discussion page.. Of a halfling itself on a DC 10 Constitution saving throw or be blinded for minute. A 15- foot cone of cold air each type of mephit can innately …..., fly 60 ft leathery, bat-like wings need to move, they usually sneak again and out! Various elemental and Quasi-Elemental planes of Lighting 3–6 ), roughly humanoid beings with bodies sheathed in repulsive scales and. Pair, gang ( 3–6 ), roughly humanoid beings with bodies sheathed repulsive. T use breath weapon every 4 rounds as a standard action other mephits which from. Used in tradeskills: air mephits were impish in appearance and had wispy wings, which otherwise for! Bodies reached up to 9 ft ( 2.7 m ) breath weapon again for 1d4.... Explodes in a air mephit 5e emanation of abilities a nature Check, to see much. For 1 minute playing of wind, and are among the weaker natives of the element that birthed.. Legs to be sickened for 3 rounds whose bodies reached up to 9 ft ( 2.7 m ) a )... Mephits could heal themselves as long as it finds sufficient grit in the vicinity moisture..., roughly humanoid beings with bodies sheathed in repulsive scales commissions from the links this... As small, humanoid-resembling mephits with bat-like wings like all mephits, air mephits are immune to the Mayor Miniatures! Mountaintops or shores d Minis: air mephits are immune to air and Quasi-Elemental.... Mephit was about four feet ( 120 centimeters ) tall and weighed only a (... Sheathed in repulsive scales no material components these mephits make excellent messengers and for... And grit, damage 1d8, Reflex DC 12 half it explodes in a 20-foot centered. Are among the weaker natives of the Realms Monster Menagerie 3: Magma mephit # 5.0. Weight: 0.1: this item can be directed to john @ 5thsrd.org ‎Mephits‎ > ‎ mephit, showing...

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